AI Insights · Timothy · July 2022
Top 5 Platformer Games on iOS in UAE Q2 2022
Discover the performance trends of the top 5 platformer games on iOS in the UAE during Q2 2022, including downloads, revenue, and active users.
During the second quarter of 2022, the top 5 platformer games on iOS in the United Arab Emirates showcased varied performance trends in terms of downloads, revenue, and active users. Below is an overview of their performance based on Sensor Tower data.
Subway Surfers saw a notable increase in weekly revenue, starting from approximately $0.2K at the beginning of April and peaking at around $8.8K by mid-May. Weekly downloads remained relatively stable, fluctuating between 9K and 12K. The game also experienced a steady rise in weekly active users, growing from 172K in late March to about 220K by the end of June.
Tall Man Run had modest weekly revenue figures, with the highest being around $49 in late May. Weekly downloads peaked at approximately 15.5K in early May and then showed a downward trend, settling at about 4.5K by the end of June. The game's weekly active users followed a similar pattern, increasing to around 38.2K in mid-May before declining to 18.1K by the end of the quarter.
Going Balls maintained relatively low weekly revenue, with the highest value being around $74 in late May. Weekly downloads exhibited fluctuations, peaking at about 6K in early May and then declining to around 3.2K by the end of June. The game's weekly active users showed a consistent increase, rising from 16.4K in late March to approximately 21.4K by the end of June.
Count Masters: Crowd Runner 3D had minimal weekly revenue, peaking at around $61 in early May. Weekly downloads saw a gradual decline, starting at about 5.5K in early April and dropping to approximately 3.5K by the end of June. The game’s weekly active users also showed a downward trend, from 15.9K in early April to about 12.8K by the end of June.
Stumble Guys demonstrated a steady increase in weekly revenue, reaching around $3.1K by the end of June. Weekly downloads surged significantly, starting at approximately 1.6K in late March and skyrocketing to about 12.8K by the end of June. The game’s weekly active users followed a similar upward trend, growing from 4.6K in late March to an impressive 26.9K by the end of the quarter.
For more insights and detailed data, visit Sensor Tower.